AudioTrackPlayThread

public class AudioTrackPlayThread extends Thread

Inherited properties

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public ClassLoader contextClassLoader
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public static volatile Thread.UncaughtExceptionHandler defaultUncaughtExceptionHandler
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public final static int MAX_PRIORITY
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public final static int MIN_PRIORITY
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public volatile String name
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public final static int NORM_PRIORITY
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public int priority
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public volatile Thread.UncaughtExceptionHandler uncaughtExceptionHandler

Functions

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public void run()

Inherited functions

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public static int activeCount()
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public final void checkAccess()
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public native int countStackFrames()
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public static Thread currentThread()
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public static void dumpStack()
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public static int enumerate(Array<Thread> tarray)
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public static Map<Thread, Array<StackTraceElement>> getAllStackTraces()
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public ClassLoader getContextClassLoader()
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public static Thread.UncaughtExceptionHandler getDefaultUncaughtExceptionHandler()
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public long getId()
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public final String getName()
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public final int getPriority()
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public Array<StackTraceElement> getStackTrace()
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public Thread.State getState()
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public final ThreadGroup getThreadGroup()
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public Thread.UncaughtExceptionHandler getUncaughtExceptionHandler()
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public static boolean holdsLock(Object p)
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public void interrupt()
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public static boolean interrupted()
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public final native boolean isAlive()
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public final boolean isDaemon()
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public boolean isInterrupted()
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public final synchronized void join(long millis)
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public static void onSpinWait()
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public final void resume()
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public void setContextClassLoader(ClassLoader cl)
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public final void setDaemon(boolean on)
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public static void setDefaultUncaughtExceptionHandler(Thread.UncaughtExceptionHandler eh)
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public final synchronized void setName(String name)
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public final void setPriority(int newPriority)
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public void setUncaughtExceptionHandler(Thread.UncaughtExceptionHandler eh)
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public static void sleep(long p)
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public synchronized void start()
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public final void stop()
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public final void suspend()
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public String toString()
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public static void yield()