public void drawOes(int oesTextureId, Array<float> texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight)
public void drawRgb(int textureId, Array<float> texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight)
public void drawYuv(Array<int> yuvTextures, Array<float> texMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, int viewportWidth, int viewportHeight)